Basic Rules of Backgammon

Basic Rules of Backgammon

Backgammon is a game that anyone can pick up quickly; it has simple rules. Backgammon can also be incredibly complex, there are complex strategies that are also fairly easy to learn and understand. This 5,000 year old game us actively played in clubs in every major city; tournaments are held in Las Vegas and elsewhere around the world.

We appreciate your visiting Marquee. Here are the basics: Enjoy!

The board is set up as shown below. The black checkers move counter clockwise from from the 24-point towards the 1-point. White moves in the opposite direction.

To start each player rolls a single dice. If the same number appears ion both dice they must be re-rolled. The player with the higher roll goes first using the rolled values. Subsequently, the players take turns rolling dice and moving their checkers. A player can only move their checkers to a point that is not already occupied by two or more of the opponents checkers. A player can use the number in each die to move two different checkers or they can choose to use both dice numbers for a single checker’s move. Players must always move both numbers rolled, if possible. If only one move is possible the higher roll must be used. If the dice have matching numbers, it is known as a double. The player rolling a double gets to make four moves, instead of two.

If a player moves their checker to a space that is occupied bu only one of the opponents checkers this is called hitting a blot. The opponents checker is removed from the point and placed on the bad in the middle of the game board. The opponent must attempt to re-enter the checker on the bar on their next roll. No other plays are possible until the checker is re-entered. If a player’s checker is blocked from returning to the field on a roll, the players, torn ends. There is no limit to the number of checkers that can be sitting on the bar.

The doubling cube is a specific game piece that can be used prior to a turn to increase the stakes. Before a player begins their next turn by rolling the die, they can propose to increase stakes. If a player accepts that double then they own the cube and therefore is the only player able to offer the next double.

To win the game, a player must move all 15 of their checkers into their home board and then begin bearing them off. If a checker is hit and sent to the bar during the baring off process, that checker must return in the home board before any more checkers can be borne off. The winner is the first player to bear off all 15 checkers.

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